As an architectural photographer based in Beijing sometimes it can be frustrating not having a huge array of architectural styles to visit and boost your portfolio with. But in this building I found an unusually pleasing use of hardlined structure and concrete finishing. In the process of architectural photography I want to test myself on buildings that have innate integrity and elegance without the embellishments or extraneous details that often become process in a rapidy growing country, where better to look for such a example than a communist stadium.
So I arrived at the location and it’s desolate and empty, cold and windy, surrounded by a big fence and a little guard house.
Guard walkby – first take, not enough courage, story not fully formed, no bottle. Seemless 180 degree turn and back to entrance. “Hi I’m here to take photograph for a big magazine”, the jovial teenage guard keeper smiled, let me in, probably the most engagement he’s had on the job thus far. Well, at least until his boss finds me and gives him a bollocking. Knowing that my time was limited and that I had only managed to break through the first chink in the armor, I rapidly set up tripod and snap away at different locations. It’s funny how the first shot you take is often the best of the day, the rest tend to gradually become fillers. After 20mins or so someone important does shoo me away, I pack up and leave, job done.
A rare clear blue sky in Beijing, perfect backdrop for the image below, sets of the sandy tone of the concrete perfectly. I was waiting for as long a possible for a little schoolkid to come running over the horizon waving the red flag of china, but alas it’s never quite as good as the adverts.
Architectural Photography shoot for Parklex last week. Their wood facade system here employed behind a glazed curtain wall.
I started using Photomatrix HDR software for these images instead of the usual Photoshop HDR pro inbuilt feature. Photomatrix is a software hailed by creators of the more extreme overindulgant togs looking for that surreal painterly effect. But with a little restraint can actually be tamed to produce a more realistic view (i.e. what we actually see) and there fore more suitable for use in architectural photography. This is down to the dynamic range limitations of camera sensors.
- Compared to a camera sensor the human eye has a dynamic range that can encompass a lot more (example: a view where we can see details in the darkness and still see details in the brightness would require a camera to expose two shots at different exposures, one to capture the shadows and one to capture the highlights, as both do not fall within the range a camera can capture in one exposure). Actually as I write this I just found a wiki article on the human eye stating that the human eye has a dynamic range of just
6 stops, below the 10 typical of modern professional DSLR’s. Which makes me think that our brain is perhaps processing a range of captures that result in what we see, which may be a part of the reason why in the morning when we first open our eyes our vision is severely hampered and things seem to bright and with too much contrast. In effect what we see is a composite HDR image. This requires more thought… will write more later.Actually this article on dynamic range states that the eye has a range of about 17 stops which would make more sense, interesting technical reading at Eye to Eye Cameras and Vision, goes into how our vision is comprised from rods in our eyeballs to the methods the brain uses to interpret the information.
I wouldn’t say Photomatrix is purely a image processor as it seems to add it’s own effects that are add-ons rather than image tone generated purely from algorithms working on the images you feed it. i.e it seems to add some special effects of its own. But these can be tamed fairly easily with manipulations of its sliders, to get acceptable non-surreal images. And the rendering I get from it far surpass what Photoshop produces. For some reason colors tend to go awry a little with the photoshop produced HDR images and the details are less spectacular and at the same time less balanced. I think Adobe has spent little time developing this side of things and would not be surprised if future versions of their HDR Pro plugin are based on offerings by the likes of the people behind Photomatrix.
The few shots below I think vary on the scales of realism but while some would be better suited to an advertising backdrop image than for architectural representation purposes. The clients favorite was the interior image with the sunlight wrapping round the curved wood facade towards the camera.
As with all things your sense of taste can easily become lost after working hours on a couple of HDR images, and you can wake up in the morning and find that great work you worked into the night for looks like cheap kitsch Google+ fanboy imagery. I’d be interested in your comments…
Considering the number of SOHO’s that have been built in the 6 years that I’ve been living in Beijing, SOHO Galaxy would seem a fitting name for the whole group of them. But no this is just one of the twoshopping centers currently under construction in Beijing designed by Zaha ( + one more in Shanghai). There more Beijing SOHO’s than you can count with your fingers (SOHO New Town, Jianwai SOHO, SOHO Shangdu, Chaowai SOHO, Guanghualu SOHO, Guanghualu SOHO II, Beijing SOHO Residences, ZhongGuanCun SOHO, Sanlitun SOHO, Qianmen Avenue, Chaoyangmen SOHO I, Chaoyangmen SOHO II, and Galaxy SOHO)
Headed by the billionaire outfit developing couple described by The Times of London as ‘China’s most visible and flamboyant property tycoons’, ‘SOHO China Limited’ have claimed the old London district’s name as their brand. A name not derived from King Henry 8th’s hunting cry on London’s celluloid and sex driven quarter, disappointingly, but instead the conveniently rounded and plump acronym Small Office/Home Office. Or as what’s defined in London planning regulations as Work/live space.
A quick waltz around Beijing on a freezing winter day last week took me to 5 SOHO’s nearby my home. The older SOHO’s (and by old I mean 3 or more years old) were desperately populated, high tech looking buildings filled with the type of shops, had they been located elsewhere other than SOHO shopping mall, that have the more traditional Chinese work/live arrangement that involves a bed behind the counter. Generally the hot lower level locations were run as cheap lunchtime staple-food joints, presumably for those working in the CBD but trying to save for that overinflated dowry apartment (on how china property soaring prices, price bachelors out of the marriage market) in the upper levels of SOHO, or not being able to afford the type of lunch their CBD job suggests.
The newly completed ones (Sanlitun SOHO being a prime, well known example) were empty colossuses with a few brand shops in the road side entrances and a scattering islanded coffee shops. An entire atrium devoid of slogans, logo’s or any of the trimmings of the commercial shopping experience clanged and bounced along instead to the sounds of the only commercial enterprise there, an ammusment arcade on the ground floor. The grandness of the struture laying in emptyness and begining a life of disused decay led me draw comparisions to the english seaside Pier. An ambitious and once grand gesture now stuck in Limbo between enevitable decay and ruin and the unimaginably high costs of demolition vs rehabilitation. Dufully I headed into the arcade and exchaged my pictures of mao for local coin. Me and my companion were the only ones in there as we started on a game as a gun slinging cop duo accending a high rise shopping/office development in a lift which would occasionally open for us to be swamped with mutants, zombies and other creatures you would typically expect to find in a vibrant high rise shopping development. But the arcade machine had taken it to the next stage. It’s gimic, an actual pair of elevator doors between us and the screen. The games generic architecture and rendering mirrored the lifelessness of the mall which housed it. By adding the real elevator doors the developers of the game had bought the player a step closer to reality, a step to address reality that the SOHO developers have overlooked.
SOHO Galaxy CGI flythrough
Here are some more picures I’ve taken of the SOHO galaxy development
My days tour finished at SOHO Galaxy, the latest installment led by Zaha Hadid’s architecture office. This building being more iconic that the previous SOHO developments and obviously aimed at the very highest tier of small office/home office purchasers. Where most other SOHO’s have failed, for there guestures of modernity and high tech becoming to readily rendered cheap with a crass flambouyance and lack of inteligent design, this one atempts to ammend. Zaha Hadid who’s name and design has been cashed in on by more than a few provincial party leaders should attract the hip and rich which seems to be the market which most appeals to the SOHO couple Zhang and Pan. The SOHO developments I more readily view as an entrance of the billionaire couple onto a scene of their own fantasy. This one may work out and like the similar Sanlitun village development be a hub of shopping in Beijing.
For more on Zhang Xin one half of the SOHO couple see Beijing Billionaire Who Grew Up With Mao Sees No Housing Bubble
And the other half PanShiYi on his Weibo account here